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Players online: – Pre-openingmc.samagames.euJava version: 1.8-26.3 & Bedrock

SamaGames is back: where we’re at, and see you every Saturday

All 16 original games, Bedrock support, games that start on demand and a better-protected chat: here’s everything that has changed since SamaGames was revived. And we’d love to see you every Saturday for our test sessions.

Illustration issue des archives SamaGames

If you played on SamaGames before 2017: yes, this is the same network. When it shut down, its code was made public, and that’s where we picked it up. Same games, same maps, same hub, just brought up to date. Here’s where things stand.

The games

All 16 games are back, including 5 UHC modes: UpperVoid, Quake, HeroBattle, Bomberman, PacMan, AgarMC, HangoverGames, WitherParty, BurnThatChicken, KTP, Dimensions, UHC, UHC Run, UHC Random, DoubleRunner and SwitchRun. They run on the original maps, converted for today’s Minecraft.
We reworked every minigame one by one and fixed some old bugs along the way. In HeroBattle, for example, players who leave before the end still get their rewards. Scoreboards have also been tidied up so they’re easier to read.

A recent Minecraft version, without leaving anyone behind

The servers now run on 1.20.4, with a faster engine than before. You don’t need that exact version to play: older versions can connect too, and 1.8.9 has been tested for fans of the old-school PvP.

Games that start when you’re there

Back in the day, dozens of servers stayed on, often empty. Now a game starts when players are waiting for it. Join the queue from the hub and hang out while it gets ready. You’re sent in as soon as it’s actually ready. That way, the server’s resources go to the games people are really playing.

Bedrock is coming

Players on mobile, console or Windows 10/11 can join the server. The server name and description now show up properly in the Bedrock server list; before, some odd text appeared instead. One limitation: Bedrock doesn’t allow a logo in its server list, so that’s not something we forgot.
We’ve also built menus designed for touchscreens and controllers. The compass and profile open real buttons instead of inventory chests, which are a pain to use with your fingers. From there you can browse minigames by category, check your profile and change your settings. This part is still being tested, and we’re counting on you to try it out.

A clearer hub

The compass menu now comes in two versions, and you pick the one you like. The illustrated menu shows a large visual card for each game. The classic menu keeps the original feel, with Minecraft icons sorted by category. A button in the menu lets you switch between them at any time. The illustrated menu needs the server resource pack, which has been made lighter so it loads faster. Without the pack, you get the classic menu. Menus are available in French and English, and your choice applies across the whole network.

Your account, on the website too

You can link your Minecraft account to samagames.eu. There you’ll find your skin and your stats for each game. You can also choose who can send you private messages, friend requests or party invites.

A better-protected chat

An automatic filter protects the public chat, even when no moderator is online. It catches spam, flooding, insults, ads and suspicious links. Penalties are gradual: the message is blocked, then you get a warning, then a temporary mute if it keeps happening. It never bans anyone on its own, and a moderator can always undo a penalty if the filter got it wrong. Your private messages and party chats are not scanned.

Check that everything is working

On samagames.eu/statut, you can see at a glance whether the Java server, the Bedrock server, the hub and the minigames are available. If you can’t connect, that’s the first place to look.

##Behind the scenes

The team now manages everything from the website: penalties, ranks, announcements, server status and settings. That should mean small issues get fixed faster. On Discord, the bot now welcomes new members. And if you’re curious about how we use AI for the project, there’s a page on the site that explains it openly.

Saturday test sessions

All of this now needs to be tried for real, with real players. We’re holding a test session every Saturday.

It’s simple: come along, play, and tell us what’s not working. A bug, a confusing menu, a game that won’t start, a mute you think was unfair: we want to hear about all of it. We’re especially looking for Bedrock players (phone, tablet, console, controller) to test the new menus, but everyone is welcome.

Your feedback on Discord !

There will be bugs, of course, and finding them is exactly why we’re running these sessions. See you Saturday!

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